By Ann Iverson, Senior Instructional Designer
We wrapped up the workshop with an important conversation about what mlearning can be, and what it shouldn’t be. We came up with three main design mistakes that everyone seems to be making, and ways to avoid them.
Designing for handheld mlearning requires a simpler approach to content, interactivity, and navigation with consideration for a smaller screen size. Rather than extensive interactions that you might design for elearning, corporate learners on the go may not have time to complete a lengthy game or simulation. Also, small buttons and drop-downs can be hard to tap with a touch screen and certain types of actions, such as “hovering” a cursor over an image, are impossible.
One of the key benefits of mlearning is pocket-sized, on-demand training. Rather than push training onto learners in a fixed sequence, allow learners to access the training exactly when they need it.
Picture this. Bob is a salesperson who attended a training event last month for a new product that’s launching this week. He’s a little nervous because he can’t remember every detail of the new product. Luckily, his company developed m-learning so he can watch a quick refresher video and practice a few client conversations on the way to a sales call. These microlearning activities offer an opportunity to quickly reinforce the formal training and give Bob “just-in-time, just-for-me” performance support.
While mlearning is powerful enough to stand on its own, blending it with formal learning can reinforce training and greatly increase engagement and retention rates.
Regardless of the platform, reading a lot of text is non-interactive and doesn’t help learners improve their performance. But text-filled screens are an even bigger problem with m-learning because there is simply much less screen real estate with which to work.
We can do better than just put text on a mobile screen. We CAN engage learners with m-learning design. For example, during the workshop, we discussed ways we could leverage video for mlearning courseware:
Interview a corporate executive, subject-matter expert, customer, etc.
Try out new software
Complete a task or steps in a process
Tour an office or manufacturing plant
Sell the benefits of a new product
Coach a salesperson to make the right choices on a customer call
Video is just one example that can engage learners on the mobile platform. Pictured below is an
Mobile technology is here to stay, and the most advanced organizations are working to find the best ways to operationalize it for their employees. If you’re moving to mlearning, you’ll want to consider these design questions:
What is the most logical way to structure and sequence the content for the mobile environment?
How can we unpack a large task into smaller ones that learners can practice individually at the micro level?
How can we simplify the content and interactivity while maintaining fidelity?
Which elements help learners navigate intuitively without a lot of extra buttons to tap?
How can we assess learners to ensure they’re tracking as they work independently?
These are just a few thought starters, and they’ll hopefully help you begin to map out your design for your mobile learning projects.