Raleigh, NC – July 2019 – Training Industry today announced that Allen Interactions has been named to the 2019 Top Training Companies™ List for the gamification sector of the learning and development market. Training Industry, the leading research and information resource for corporate learning leaders, prepares the Training Industry Top 20 and Training Industry Watch List reports on critical sectors of the training marketplace to better inform professionals about the best and most innovative providers of training services and technologies.
Selection to the 2019 Training Industry Top 20™ Gamification Companies List was based on the following criteria:
- Gamification features and capabilities.
- Innovativeness of offerings.
- Company size and growth potential.
- Quality and number of clients/users.
- Awards, recognition and competitive differentiation.
“This year’s Top 20 Gamification Companies continue to showcase the latest gaming designs and concepts to corporate training, making them engaging and entertaining for the learner, while focusing on moving the needle on their clients’ KPIs” said Ken Taylor, president of Training Industry, Inc. “These companies are enhancing their products and services, including training simulations, serious games and leaderboards. Learners can compete against each other or participate individually in an interactive experience that rewards learning and development.”
“In 2018, Allen Interactions partnered with Sony and The Game Agency to reimagine Jeopardy! as a learning game,” said Danielle Draewell, market research analyst at Training Industry, Inc. “It combined key elements of the Jeopardy! game design with its corrective feedback paradigm, a proprietary pattern of interactivity that incorporates repetition, motion graphics and instructive feedback.”
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